Using Principles to Support Usability in Interactive Systems
نویسنده
چکیده
This paper discusses the use of general principles that are used to promote usability in interactive systems. These interactive systems include some commercially software applications, computing devices, and interfaces. First, a summary of those principles is provided. Then, six detailed examples from the chosen application(s), device(s), and interface(s) are discussed, two for each principle. For each two, one demonstrates the correct application of the principle, and the other the incorrect application of that principle. Screen snaps and other visual aids are used to support and organize the examples.
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